Authorship & Interaction
Digital games and digital narratives have been playing a large role towards the entertainment we have access to today. Recent surveys show that these digital games and narratives have also become a form of education for children. This is because of the interactive aspect. People prefer controlling or experiencing a situation rather than simply listening or reading it and so interaction has become a vital feature in digital design.

Games and narratives both have similar informational structures. There are linear and non linear games and narratives

Linear games and narratives are plots with only one possible ending. Everything is based on a single line of a sequence. Examples include games such as Uncharted and Mario Bros, and narratives such as Crimson room and movies.

Non linear games and narratives are plots with a number of storyline. These are very interactive as the user gets to decide what action to do or where to go. Examples include games such as World or Warcraft and Skyrim, and narratives such as The Fantastic Flying books of Mr Morris Lessmore.
The different types of non linear narratives include:
-Branching Narrative
-Parallel Paths
-Dynamic Narrative
-Implied Narrative

The Fantastic Flying Books of Mr. Morris Lessmore